Longtime readers of this blog may remember that I argue in favour of agile infantry that break contact 2-4 minutes after being detected in order to avoid getting caught by aimed indirect fires (mortar, howitzers). (There's a link to related previous articles at the bottom.)
The background to this is that 60-95% of military personnel killed in 'high end' ("peer") warfare between well-equipped ground forces gets killed by indirect fires (artillery and mortars). Air attack, small arms, mines, AFV fires, hand grenades, anti-tank munitions and other causes of death are usually killing much less than artillery and mortars. This is very different in the quasi wars of occupation since 2002 where the opposing forces had few mortars and almost no artillery capabilities. Combat troops suffer a bit more from direct fire weapons than do non-combat troops, but indirect fires are their #1 killer in such wars as well.
Artillery even messes up main battle tanks if they get caught in the fires, so to up-armour infantry is simply no sufficient approach for their survivability against indirect fires. Some fragmentation-proofing can help a lot, but rather against weak and few fragments.
The way to survive artillery and mortar fires is to no be where they unfold their effect. Some opposing forces cannot call for such fires, some call fruitlessly, some get fire support after 10...15 minutes and the best armies can at least at times process a call for support so quickly that effects sometimes take place 2...4 minutes after the call for fires began.
Infantry should move in small groups to exploit what cover and concealment micro-terrain offers, they should stay in contact through (intra-squad) radios, and the teams should know about and support each other. Any one group of hostile infantry should be caught in a crossfire, and new teams should appear to continue the firefight while the previously engaged ones break contact and relocate to avoid getting shelled. (Another method to avoid getting shelled is to 'hug' the opposing force, getting so close that they could be caught by their own supporting fires. This is a troublesome approach because it's more difficult to break contact up close, the own teams risk entering a crossfire themselves and the hostile forces could relocate themselves in time to avoid their own support fires.)
So in the end my view of infantry in firefights outside of urban areas is that they need to break contact (if need be deploy smoke) and move a lot, often, rapidly and even while crouched.
This cannot be done with infantry that's fighting against the force of gravity of 30-40 kg of equipment per man. Their understandable tendency would be to seek cover in a firefight, deliver suppressive fires and wait for support fires to win the fight - as often done in Afghanistan.
this photo is famous for good reasons |
So I decided to look if my idea of agile infantry is feasible at all with modern technology and a reasonable set of expectations regarding stealth, firepower and endurance. I ventured to see if a basic fighting load could be realised at a mass that allowed for the necessary battlefield performance with somewhat above average physically fit men. I created three profiles (rifleman/grenadier, fire team leader, light machinegunner), of which the light machinegunner kept being the most-laden one throughout the progress of the excel file. This mirrored other non-theoretical loadout lists of about the infantry's burdens (examples 1, 2).
This is the rifleman loadout:
As you can see, it ended up at 22.3 kg with a reasonable potential for further improvement to 21.6 kg (edit: figures are slightly changed due to tinkering with the list). I suppose there would be changes if one army really troops-tested such a loadout. The justified changes might add 2...3 kg. A well-respected rule of thumb is that the marching load should not exceed 30% of body weight, so 25.5 kg for a man of 85 kg.
My basic war weather fighting load list almost arrived at the maximum acceptable marching load despite ultralight ambitions and sacrifices, but a fighting load should be considerably less than the maximum acceptable marching load! Moreover, the additional mission-specific (or colder weather) equipment (demolition equipment, anti-MBT firepower, Minimore, assault ghillie etc.) would easily add another 4...8 kg.
My basic war weather fighting load list almost arrived at the maximum acceptable marching load despite ultralight ambitions and sacrifices, but a fighting load should be considerably less than the maximum acceptable marching load! Moreover, the additional mission-specific (or colder weather) equipment (demolition equipment, anti-MBT firepower, Minimore, assault ghillie etc.) would easily add another 4...8 kg.
My conclusion is thus that even the merely theoretical test of my thesis debunked the notion of agile infantry, at least the form of agile infantry that I was thinking about. Infantry won't and can't run often and quickly with an individual 21.6...33.3 kg burden.
© Commonwealth of Australia, Department of Defence, photo: CAPT Brendan Gilbert |
There's one saving grace; the use of a non-powered load-bearing exoskeleton (example) from shoe sole to load-bearing belt could effectively reduce the burden at the hip by up to 80%, which is about 8 kg of about 10 kg (including munitions and water). This would reduce the effective burden (basic warm weather fighting load) to 13.8...17.5 kg for some activities (NOT climbing hills or stairs, or accelerating/slowing down in a run**).
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There's a new challenge if and once one accepts an (unpowered) exoskeleton; where's the golden mean? What's the optimum basic load considering that an extension of the exoskeleton to the shoulders would take off burden from the shoulders as well? What about powered exoskeletons (once they are silent enough)? Will adding plate armour everywhere on the body become sensible again?
I don't consider infantry to be a decisive fighting force; it's more of a presence and cautioning force and the eyes (and ears) on the ground than a primary or secondary killing force. This would be different if I considered urban warfare as nearly as important as is still fashionable, but a look at Eastern Europe shows that there's no megacity and the only relevant million-plus city is Warsaw. So we don't need to pay terribly much attention to urban warfare for deterrence purposes or for any not utterly unlikely defence scenarios. Maybe the Poles should, but not the Germans, French, British, Italians or Spanish. We can indeed focus on agricultural areas, villages, wet areas and woodland.
My relatively low prioritization of infantry lethality and high prioritization of its survivability and persistence leads to the conclusion that the optimum for a basic fighting load is very close to the list and an unpowered exoskeleton from sole to hip.
related:
S O
defence_and_freedom@gmx.de
P.S.: It should be illegal to advertise products as "lightweight" or "ultralight" without actually mentioning the weight (NOT the mere area weight of the fabric used) accurately!
*: I'm aware that the rifle will probably not be good for more than 60
shots before the lightweight barrel with its small thermal capacity becomes hotter than it should in a normal firefight, but 60 shots in 2-4
minutes should be plenty since the rifleman should primarily add aimed
single shots to the fire team effort, thus also the scope.
**: In fact, the added weight of the exoskeleton would require even more effort for the addition of potential energy (climbing) and overcoming inertia (acceleration/deceleration), as the exoskeleton merely helps with resisting gravity.
edit: I don't find the link to edit the table any more, but I'd like to add the correction that the boots are a total of about 100 g heavier. The weight given was based on the smallest size (325 g per boot in smallest size, hence "GTX 325")
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**: In fact, the added weight of the exoskeleton would require even more effort for the addition of potential energy (climbing) and overcoming inertia (acceleration/deceleration), as the exoskeleton merely helps with resisting gravity.
edit: I don't find the link to edit the table any more, but I'd like to add the correction that the boots are a total of about 100 g heavier. The weight given was based on the smallest size (325 g per boot in smallest size, hence "GTX 325")