"Asymmetric warfare" has been a buzzword for too long. Even high-price weapons producers have used it to promote supposedly special weapons and equipment.
My understanding of the matter tells me that asymmetric warfare is extremely unlikely to be won or lost by a military decision. Its very nature is not the superficial "tank vs. RPG" equipment & logistics asymmetry. The relevant asymmetry is another one - the strengths of both war parties are so different that they cannot enter a common arena to fight for a decision (at least not quickly).
One party always has a military superiority, but lacks the political superiority. In a cabinet war, this would by a total victory à la Clausewitz. In wars between peoples that don't want to give way it's a stalemate. The violence by military and paramilitary forces keeps the conflict hot, but a decision is very difficult to achieve as no superiority (military/political) can easily overcome the other one.
I created this matrix to illustrate the problem; a power wins a hot conflict with superiority in both areas, it loses with inferiority in both areas.
In total wars or cabinet wars (low loyalty of the people to the cause) the power with military superiority wins - that's the "conventional" pattern of thinking.
Asymmetric warfare happens in a non-cabinet, non-total war when military and political superiority are not united in one war party, but split between the warring powers.
Asymmetric warfare decisions that focus on the differences in employed weapons & equipment are in my opinion useless.
(Bomb traps, mines, remotely-controlled explosives, improvised explosives, snipers, ambushes, hit and run tactics, assaults on support troops, mortar raids, terror against civilians, abuse of civilians and prisoners, killing of civilians - this isn't exclusively para-military or even exclusively terrorist. It was standard for conventional armies in the previous century and partially even for millenniums.)
Sven Ortmann
My understanding of the matter tells me that asymmetric warfare is extremely unlikely to be won or lost by a military decision. Its very nature is not the superficial "tank vs. RPG" equipment & logistics asymmetry. The relevant asymmetry is another one - the strengths of both war parties are so different that they cannot enter a common arena to fight for a decision (at least not quickly).
One party always has a military superiority, but lacks the political superiority. In a cabinet war, this would by a total victory à la Clausewitz. In wars between peoples that don't want to give way it's a stalemate. The violence by military and paramilitary forces keeps the conflict hot, but a decision is very difficult to achieve as no superiority (military/political) can easily overcome the other one.
I created this matrix to illustrate the problem; a power wins a hot conflict with superiority in both areas, it loses with inferiority in both areas.
In total wars or cabinet wars (low loyalty of the people to the cause) the power with military superiority wins - that's the "conventional" pattern of thinking.
Asymmetric warfare happens in a non-cabinet, non-total war when military and political superiority are not united in one war party, but split between the warring powers.
Asymmetric warfare decisions that focus on the differences in employed weapons & equipment are in my opinion useless.
(Bomb traps, mines, remotely-controlled explosives, improvised explosives, snipers, ambushes, hit and run tactics, assaults on support troops, mortar raids, terror against civilians, abuse of civilians and prisoners, killing of civilians - this isn't exclusively para-military or even exclusively terrorist. It was standard for conventional armies in the previous century and partially even for millenniums.)
Sven Ortmann